The Runtime Fee is not applicable to users on the Unity Personal or Plus plans. Only Unity Pro and Unity Enterprise users will be subject to the new Unity Runtime Fee.
There will be no effect on games built with any of the presently supported versions of Unity. Long-term support (LTS) versions released in 2024 (or later) will only affect content published with or upgraded to the 2023 LTS. If a game meets both the $1,000,000 (USD) in gross income (trailing 12 months) and 1,000,000 initial engagements requirements, only then is the charge relevant. Once initial engagements or monthly gross revenue have reached these numbers, the Runtime Fee will begin to be charged. In the end, you’ll pay whichever amount is lower.
Unity Personal: No Runtime Fee, splash screen optional
The Unity Personal plan will remain free and there will be no Runtime Fees for games built with the plan. We will be increasing the annual revenue and funding limit from $100,000 (USD) to $200,000 (USD), and we will remove the requirement to use the Made with Unity splash screen (starting with the LTS version releasing in 2024, currently referred to as the 2023 LTS, or later).
Runtime Fee is forward-looking
The Runtime Fee does not apply to any games created with any currently supported Unity versions. It only applies to games created with or upgraded to the LTS version releasing in 2024 (currently referred to as the 2023 LTS) or later.
We will make sure that you can stay on the terms applicable for the version of Unity you are using as long as you keep using that version.
Runtime Fee, self-reported
On a monthly basis, you have a choice of the lesser of 2.5% revenue share or the calculated amount based on unique initial engagements. Both your initial engagements and your revenue are self-reported from data you already have available. You will always be billed the lesser amount.
Checkout the Price Estimator by Unity Technologies