VR Interactions Toolkits

This is a low poly office environment which can easily  Run on Oculus quest 2. here we have hurricane’s pre built interaction items. We can make custom grabbing and logics for your project.

Most of the Lighting is baked without shadows giving us better FPS and quality.

About Interactions

Modern day PCs and tablet devices have a standardized set of inputs (keyboard, mouse, touch-screen). They also implement a standardized set of interactions (e.g. Ctrl+C is recognizable as the copy command). In contrast, VR inputs and interactions are not standardized. We as creator of a virtual world has to makes critical decisions on how accessible their world is going to be to the user. These decisions are based on the choice of hardware and the interactions necessary for the VR experience. Years of research have produced a myriad of interaction techniques for VR and these techniques support one of the three main types of action:

  • Selection  – Controller Input (Laser-pointer or Ray-cast), Gestures, Gaze
  • Manipulation – S/R/T (scale, rotation and translation), Affordance-driven manipulation
  • Locomotion – On rails, Gaze-directed steering, Teleport, Real movement
VR Interactions VR Interactions made Easy

Hurricane VR

This is an VR interaction Framework for you to kick start your project.

It Contains:

  1. Smooth and Responsive One and Two Handed Physics Grabbing
  2. Supports custom rigged hand models
  3. Advanced Pose Editor with per finger animations and bone mirroring
  4. Dynamic Auto Pose Solving using Physics
  5. Gravity Gloves or Force Grab style remote grabbing
  6. Line Grab – grab anywhere on the line w/ optional grip adjustment
  7. Dynamic Auto Poser Live Updates in editor view for quick pose creation
  8. Configurable one and two hand strength per grabbable
  9. Powerful socket system with easy filtering and auto scaling by mesh size
  10. SteamVR Finger Tracking Integration (Knuckles etc.)

Hexabody

HexaBody VR is a Physics Based Rigidbody Controller featuring responsive locomotion, jumping, standing, and crouching. The body design allows for realistic player movement, feet and legs lift and stomp during the jump cycle making it easy to jump, land, and then stand up on objects and your environment

  1. Smooth and Snap Turning.
  2. Walk, Run, Jump, Crouch, And Stand.
  3. Slope Angle Max Speed and Friction Curves.
  4. Easily control move speed based on crouch amount.
  5. Jump height controlled by Crouch Height based Animation Curve.
  6. Jump cycle feet lift and stomping controlled by animation curves.
  7. Configurable air acceleration
  8. Physics based climbing
  9. Stand on moving platforms using physics and friction
  10. Configurable horizontal jump velocity bonus based on crouch amount.

Why Use User Interaction Toolkit Like Hurricane?

We support toolkits like hurricane VR as they are properly updated with latest versions by the author and also it reduces time/cost for any project.